using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Move : MonoBehaviour
{
public float moveSpeed = 3;
public Animator animator;

// Start is called before the first frame update
void Start()
{
    
}

// Update is called once per frame
void Update()
{
    
}
private void FixedUpdate()
{

    move();


}

private void move()//移动方法
{
    float h = Input.GetAxisRaw("Horizontal");
    transform.Translate(Vector3.right * h * moveSpeed * Time.deltaTime, Space.World);
    animator.SetFloat("Horizontal", Input.GetAxis("Horizontal"));

}
}