using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///


/// 门
///

public class Door : MonoBehaviour
{

public bool doorStart = false ;

public string animName = "Door";

private Animation anim;

private void Start()
{
    anim = GetComponent<Animation>();
}

//点击当前物体是调用
private void OnMouseDown()
{
    //如果开门状态
    if (doorStart)
    {
        //关门
        if (anim.isPlaying == false)
        {
            anim[animName].time = anim[animName].length;//从最后开始播
        }

        anim[animName].speed = -1;//倒叙播放
    }
    else
    {          
        //开门
        anim[animName].speed = 1;
    }
    //播放动画
    anim.Play(animName);
    doorStart =! doorStart;
}

}