using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CanvasDS : MonoBehaviour
{
//声明单例,判断其在场景中是否已存在(被赋值)
public static CanvasDS instance;
void Awake()
{
if (instance != null)
{
Destroy(gameObject);//已存在与场景中时销毁此对象,保证场景中只有一个此类对象
return;
}
instance = this;
DontDestroyOnLoad(this);
}
}