private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.tag == "Enm")
{
Enemis eni = collision.gameObject.GetComponent();
if (ani.GetBool("Down"))
{
eni.Died();

            //collision.gameObject.SendMessage("Dide");

            /*FrogRangAI frog =                        collision.gameObject.GetComponent<FrogRangAI>();
            frog.Died();*/
            
            AddUpForce();
        }