private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.tag == "Enm")
{
Enemis eni = collision.gameObject.GetComponent
if (ani.GetBool("Down"))
{
eni.Died();
//collision.gameObject.SendMessage("Dide");
/*FrogRangAI frog = collision.gameObject.GetComponent<FrogRangAI>();
frog.Died();*/
AddUpForce();
}