private void FixedUpdate()
{
coodTime += Time.deltaTime;

    if (Input.GetKeyDown(KeyCode.Z) && coodTime > setcoodtime)
    {
        au.PlayOneShot(russ, 1f);
        Russing();
        coodTime = 0;
    }
}

// Update is called once per frame
void Update()
{
    //UI显示
    if (coodTime > setcoodtime)
    {
        coodUI.fillAmount = 0;
    }else
    {
        coodUI.fillAmount = 1-coodTime/setcoodtime ;
    }
}
![](https://Wei715547.github.io/post-images/1591842421156.PNG)