using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class PlayerCT : MonoBehaviour
{
public LayerMask movementMask;
NavMeshAgent navMeshAgent;
// Start is called before the first frame update
void Start()
{
animator = this.transform.GetComponent<Animator>();
navMeshAgent = GetComponent<NavMeshAgent>();
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(1))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (!Physics.Raycast(ray, out hit,100,movementMask))
{
//hit.collider .gameObject //射线打到的物体
return;
}
navMeshAgent.destination = hit.point;
}
}
}